iOS GPU Programming With Swift & Metal

This talk describes the steps required to implement a particle system in Swift that runs on the GPU using Apple’s Metal technology. It starts with a system containing a humble 250,000 particles and through a series of optimisations works up to a system containing over four million particles running at 40fps.

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This talk was recorded at AltConf 2015. Watch all the videos!

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Simon Gladman

An early champion of Apple’s Swift language, Simon’s blog has become a popular source for articles exploring and experimenting with iOS technology. Simon has published several iOS apps including Nodality, a node based image editing app for iPads. In his spare time, his coding takes a more creative direction where his interests include topics such as physics and particle simulations, image processing and novel user interaction patterns.

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