Designing for Fun

Making your app fun to use requires more than sprinkling a little gamification on top. It requires thoughtful imagination and experimentation. Sarah will highlight some expert perspectives on theories of play and behavioral psychology, and and how we can apply these ideas in mobile app design. She’ll also share prototyping techniques and how to validate whether a design will actually be fun.

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This talk was recorded at AltConf 2015. Watch all the videos!

Next Up: Design for Developers #7: Live Design

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About the content

This content has been published here with the express permission of the author.

Sarah Allen

Sarah Allen is a serial innovator with a history of developing leading-edge products, such as After Effects, Shockwave, Flash video, and OpenLaszlo. She has a habit of recognizing great and timely ideas, finding talented teams, and creating compelling software. She is interested in large scale cultural change, and worked for three years in the US Government, first as a Presidential Innovation Fellow, and later at 18F. She volunteers as Program Director of the global grassroots organization, Bridge Foundry, a leading force behind the learn-to-code movement.

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